![]() No matter how a building is destroyed, different parts of it will crack, move, and then crumble in a more time-extended way than in previous titles, where the fun of destruction ended quicker. If you shoot a projectile that blows up inside a house, the walls will crack from the inside, making debris fly outwards.ĭrive a tank into a building, and the debris will instead move inwards. As the battle rages on and structures collapse, you won’t see pre-determined animations – but dynamic sequences based on physics, materials, and the hardware being used. This will give an extra utility to the Support class who, as you may know, is the class that gets to wield LMGs.ĭeveloping Battlefield V, we’ve put a lot of effort into crafting the destruction – a true staple for the franchise – and it will be more dynamic than ever. Keep firing and tear that wall or fence down. So, if you’re wielding an LMG, a stationary weapon, or similar and see an enemy dashing to cover – just rip it. We’re also bringing back bullet penetration in a big way. For LMGs, for instance, you’ll find it easier to go in and out of the bipod positioning. Weapon handling has been given a huge overhaul in general, all designed to crank up the immersion. There will be no RBD (random bullet deviation). Disregarding bullet drop over longer distances, the bullet will go where you have your sights. This will always be true in Battlefield V. Gun Play and Removing Random Bullet Deviation In Battlefield V, you might see one soldier stumbling when running up a hill or slipping if running through mud. Previously, when running towards a Conquest flag with your teammates, you saw a group of people sprinting with the same basic move set. You’ll also see a lot more variation in the third-person movements of other soldiers. A body tumbling down a hill will kick up dirt and if it lands in a puddle, mud will splash. If that newly discovered Scout gets killed, you’ll see our heavier and more physical ragdoll system kick in. This kind of thing is not just a neat effect – it will also affect gameplay you may, for instance, notice a hidden sniper thanks to this. Move through tall grass, and the vegetation will move around you. You will react to the world, but the world will also react to you. Sprinting while crouching will be possible – and so will rolling, diving, and firing from positions you haven’t been able to fire from before. As you may have seen in the reveal trailer, you’ll be able to backpedal when lying down, jump through windows, and throw back grenades. ![]() Our revamped soldier move set will affect both how Battlefield V will play and look. Let’s start with how you, as an infantry soldier deploying into battle, will maneuver through the battlefield. For Battlefield V, it spans visuals and sounds, your soldier’s movement, combat situations, how you will shape the environment and vice versa, and how players will act and react more naturally than before. Two Key Elements: Immersion and Squad PlayĪ lot of ground will be covered in this post, but it will all center around two common denominators of the Battlefield V gameplay philosophy: immersion and squad play. Remember, we are still working on the game, and the specifics of many features will evolve over time. Let’s jump right in to the core gameplay changes and improvements that are coming in October. Following the reveal of the next chapter in the Battlefield saga, we know you’ve been eager to get a lot of gameplay questions answered. ![]() It will have many improvements to the classic formula, as well as new additions and features. Battlefield™ V Deep-Dive: Gameplay Changes and Additions Battlefield 2042 Battlefield V Battlefield 1 Battlefield 4 All Battlefield GamesīATTLEFIELD™ 2042 BATTLEFIELD™ V BATTLEFIELD™ 1 BATTLEFIELD™ 4 ALL BATTLEFIELD GAMES LATEST NEWS NEWSLETTER SIGNUP Forums From the Battlefield BATTLEFIELD™ 2042 BATTLEFIELD™ V BATTLEFIELD™ 1 BATTLEFIELD™ 4 ALL BATTLEFIELD GAMES LATEST NEWS NEWSLETTER SIGNUP Forums From the Battlefield Battlefield V Deep-Dive: Gameplay Changes and Additionsīattlefield™ V is a vast game.
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